Map creation and Ai navigation
For this area of the development, I had made the decision to go ahead and create the level map, allowing me to then focus on the Ai functionality and pathing around the level.
For the creation of the level I made use of a tool in the unity editor, probuilder, this tool allows to create objects to be used in the game with similarities to 3d design software such as 3ds max. since I already had some experience with that software, it was quite easy to get to building the rough layout of the level.
Once this was finalised I started work on the Ai pathing by making use of unity’s Ai navigation tool. This was used to bake a nav mesh over the level and apply it to the enemy model to be able to move around to chase the player. This was relatively easy to understand for me to implement into the game.
Files
Get The Mines Of Morrenhall
The Mines Of Morrenhall
Status | Released |
Author | Eighthsum9798 |
Genre | Adventure |
Tags | 3D, First-Person, Short, Singleplayer |
More posts
- Music and game completionFeb 04, 2024
- Collectible system, issues and fixesFeb 04, 2024
- Combat system issuesFeb 04, 2024
- Fixing health system issue and collision issueFeb 04, 2024
- Ui, health system and game overFeb 04, 2024
- Dev Log 1 - Basic Movement and camera movement (21/11/2023)Nov 21, 2023
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